Shule Africa LMS Gamification makes learning engaging and interactive.
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Shule Africa LMS Gamification makes learning engaging and interactive.
Sign up today for our online training
Whether you are a student or an employee, eLearning gamification is bound to transform your learning experience and the way you retain information. Gamification creates an engaging and a wide-ranging learning experience
We define it as the application of game thinking, mechanics, attributes and elements in non-game contexts to incorporate learning by prompting users to solve problems. In a nutshell, it is where learning content is presented in the form of an actual game, and learning occurs as you play the game. Gamification is a suitable way of motivating trainees and improving the training section by making learning more fun. This greatly helps users to retain the message they learn.
Our eLearning gamification is designed to employ game designs focused on improving user engagement, learning, evaluation, organizational productivity, ease of use and more. Our Gamification feature combines elements that make games more engaging, educational, motivational and integrating them into desired learning experiences. These elements include a story, competition, rewards, visual design, feedback, challenge. Gamification improves the trainees’ ability to understand digital content and a particular field of study like sales.
Provides instant feedback. Hence learners can instantly see their performance and the areas they need to improve on to get awarded. Promotes effective learning which is realistic and memorable
In a nutshell, points are equivalent to keeping score in a game. Points are earned when a trainee completes a task or participates in a voluntary online training activity. Our eLearning gamification tools allow trainees to unlock a new course level using a certain number of points gained. This is intended to increase user engagement.
Show the highest score among the participants. It works as a way of displaying performance for everyone to see. It results in the competition which motivates trainees to perform better to rank high. The users are ranked under various metrics like certifications, points, badges, among others. Trainer leader can encourage those below to do better and guide them in achieving good results. Leaderboards help in goal setting as well as the provision of indirect feedback on the performance of trainees.
Our inbuilt badges encourage trainees to learn more to achieve more. In that, the more the badges, the more courses trainees have completed successfully. The harder the badges get to acquire, the students who earn them are able to gain more knowledge. We like our trainees to presume badges to be equivalent to medals. They are visual stamps that are awarded to trainees based on their achievements. They are displayed on their profile page and header. A learner must attain their goals to receive one.
Levels make learning more enjoyable. Trainees can only access the next level if they progress based on their past results. Trainees can access more courses, the more they unlock levels. Levels 0encourage learners to interact more with the resources to be able to unlock different levels.
Shule Africa LMS offers rewards to participants for their engagements and achievements. Unlike other symbolic awards, rewards include discounts to courses and some special offer based on performance. This is one wat we boost the learners’ engagement and maintain loyalty to courses.
Apart from the surface level rewarding system, we believe that gamification can result in strong behavioral change, particularly when combined with impactful principles of spaced repetition. Research shows that people remember what they do more than what they read.
A combination of microlearning, mobile learning and gamification elearning transforms traditional learning into new, fun, interactive learning that helps learners retain most of the information they consume. Our eLearning gamification LMS aims at utilizing these tools to help individuals develop 21st-century skills to enable an individual to upskill.
Gamification keeps people curious, engaged and motivated. It also brings fun and convenience to the learning environment.